Pro Tools
•Register a festival or a film
Submit film to festivals Promote for free or with Promo Packages

FILMFESTIVALS | 24/7 world wide coverage

Welcome !

Enjoy the best of both worlds: Film & Festival News, exploring the best of the film festivals community.  

Launched in 1995, relentlessly connecting films to festivals, documenting and promoting festivals worldwide.

Working on an upgrade soon.

For collaboration, editorial contributions, or publicity, please send us an email here

User login

|FRENCH VERSION|

RSS Feeds 

Martin Scorsese Masterclass in Cannes

 

 

 

Editor



Established 1995 filmfestivals.com serves and documents relentless the festivals community, offering 92.000 articles of news, free blog profiles and functions to enable festival matchmaking with filmmakers.

THE NEWSLETTER REACHES 171 000 FILM PROFESSIONALS EACH WEEK   (december 2023) .

Share your news with us at press@filmfestivals.com to be featured.  SUBSCRIBE to the e-newsletter.  
FOLLOW ME ON THE SOCIAL NETWORKS:              

 

MEET YOUR EDITOR Bruno Chatelin - Check some of his interviews. Board Member of many filmfestivals and regular partner of a few key film events such as Cannes Market, AFM, Venice Production Bridge, Tallinn Industry and Festival...Check our recent partners.  

The news in French I English This content and related intellectual property cannot be reproduced without prior consent.


feed

The secret of Cinema 2.0

AMD has demonstrated a milestone achievement in ultra-realistic and interactive visual computing through the processing power of its forthcoming teraFLOPS (trillion floating point operations per second) graphics chip, codenamed "RV770".
Until today, content developers had to choose between cinematic realism rendered offline and absent the rewarding sensory experience of interactivity, or an interactive experience without full ultra-realism.

The demonstration of what AMD terms the "Cinema 2.0 experience" punches a sizeable hole in the sensory barrier that separates today's visionary content creators and the interactive experiences they desire to create for audiences around the world. The Cinema 2.0 demo showed the fusion of dynamic real-time interactivity with convincing cinematic digital effects that appear to be real places and things captured on video.

This AMD advancement in processing technology can now begin combining with the artistic passion of top movie directors, visual effects companies and game developers worldwide to open the door for unprecedentedly engaging entertainment experiences.

"With Cinema 2.0 you won't just play movies, you'll play in them. Imagine the ability to look around the environments in a sci-fi movie, put yourself in the driver's seat in a race scene, duck behind things and pop up to see what's going on in an intense firefight - all of these things are possible with Cinema 2.0," said Charlie Boswell, director, Digital Media & Entertainment, AMD. "The challenge for any director has always been taking a wonderful vision in the canvas of the mind and translating that to film for the audience to see. Cinema 2.0 breaks down the time and cost barriers of getting a scene or shot that's 'just right', and what's better, allows audiences to dive deeper into the experience to explore every part of that director's vision."

"Today's demonstration of Cinema 2.0 represents a sip from the multi-billion dollar gaming industry's Holy Grail, while presenting a new quest to digital filmmakers," said Richard Huddy, worldwide developer relations manager, AMD Graphics Product Group. "Imagine going to the opening of a movie and upon getting home being able to play a game that looks and feels absolutely identical - right down to the character models and sets."

"The Cinema 2.0 milestone is comparable to other major evolutions of film: sound, color, cinemascope, 70mm, THX, stereoscopic 3D, IMAX, and the like," said Jules Urbach, founder and CEO, Jules World LLC, OTOY. "Cinema 2.0 means truly interactive cinema, where the experience of watching a film is bridged perfectly with real-time rendering for a potentially dynamic and engaging experience. The cornerstone of this is not limiting the artistic process, and AMD innovation now makes that possible. Today AMD and OTOY demonstrated the ability to complete cinematic compositions in the real-time interactive realm, and that is a giant leap toward rapidly creating a new art form and experience."

The secret of Cinema 2.0 is the blending of highly complex and realistic graphics that traditionally are the exclusive domain of blockbuster films, with the dynamic 3D interactivity of popular video games. Before now, a typical computer-generated scene could take up to 30 hours to render each frame on CPUs. To achieve the smooth interactivity seen in today's games, a minimum of 25 to 30 frames per second of rendering speed is needed. Based on these numbers, conventional wisdom among prominent game developers and expert computer graphics artists estimated a Cinema 2.0-like technological milestone to be up to ten years away.

TeraFLOPS AMD Chip Accelerates Cinema 2.0 into the Present

AMD plans this summer to introduce the world's highest performing graphics processor - a chip more powerful than every generation of video game console ever brought to market combined, with one full teraFLOPS of processing power per chip. This technology will soon be available as ATI Radeon(TM) HD branded graphics cards.

AMD technology represents one foundational part of the ecosystem needed for Cinema 2.0, with the upcoming AMD graphics processor serving as a grand canvas for leading content creators. To bring Cinema 2.0 to life as a mainstream phenomenon, AMD is collaborating with movie directors and game developers, as well as software developers who make tools needed to harness many teraFLOPS of real-time visual computing power.

For more information on Cinema 2.0 and the technology that makes it possible, and to hear what top game developers and gamers have to say, visit http://www.amd.com/cinema2.




Pictured: An ultra-realistic robot digitally rendered in a virtual 3D city environment. AMD demonstrated "Cinema 2.0" for the first time in San Francisco on June 16, harnessing the power of its upcoming teraFLOPS graphics chip to combine the real-time interactivity

Links

The Bulletin Board

> The Bulletin Board Blog
> Partner festivals calling now
> Call for Entry Channel
> Film Showcase
>
 The Best for Fests

Meet our Fest Partners 

Following News

Interview with EFM (Berlin) Director

 

 

Interview with IFTA Chairman (AFM)

 

 

Interview with Cannes Marche du Film Director

 

 

 

Filmfestivals.com dailies live coverage from

> Live from India 
> Live from LA
Beyond Borders
> Locarno
> Toronto
> Venice
> San Sebastian

> AFM
> Tallinn Black Nights 
> Red Sea International Film Festival

> Palm Springs Film Festival
> Kustendorf
> Rotterdam
> Sundance
Santa Barbara Film Festival SBIFF
> Berlin / EFM 
> Fantasporto
Amdocs
Houston WorldFest 
> Julien Dubuque International Film Festival
Cannes / Marche du Film 

 

 

Useful links for the indies:

Big files transfer
> Celebrities / Headlines / News / Gossip
> Clients References
> Crowd Funding
> Deals

> Festivals Trailers Park
> Film Commissions 
> Film Schools
> Financing
> Independent Filmmaking
> Motion Picture Companies and Studios
> Movie Sites
> Movie Theatre Programs
> Music/Soundtracks 
> Posters and Collectibles
> Professional Resources
> Screenwriting
> Search Engines
> Self Distribution
> Search sites – Entertainment
> Short film
> Streaming Solutions
> Submit to festivals
> Videos, DVDs
> Web Magazines and TV

 

> Other resources

+ SUBSCRIBE to the weekly Newsletter
+ Connecting film to fest: Marketing & Promotion
Special offers and discounts
Festival Waiver service
 

User images

About Editor

Chatelin Bruno
(Filmfestivals.com)

The Editor's blog

Bruno Chatelin Interviewed

Be sure to update your festival listing and feed your profile to enjoy the promotion to our network and audience of 350.000.     

  


paris

France



View my profile
Send me a message
gersbach.net